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Computational Thinking in Educational Digital Games

dc.contributor.authorHalil İbrahim Haseski
dc.contributor.authorİLİÇ, Ulaş
dc.contributor.authorUlaş İLİÇ
dc.contributor.authorTUĞTEKİN, UFUK
dc.contributor.authorUfuk Tuğtekin
dc.contributor.orcid0000-0002-4766-9081
dc.contributor.orcid0000-0003-4213-8713
dc.contributor.orcid0000-0003-0129-3477
dc.date.accessioned2025-11-13T20:40:14Z
dc.date.issued2020-12-30
dc.identifier.doihttps://doi.org/10.4018/978-1-7998-3022-1.ch019
dc.identifier.endpage376
dc.identifier.openalexW4211093174
dc.identifier.startpage345
dc.identifier.urihttps://hdl.handle.net/11421/12595
dc.identifier.urihttps://doi.org/10.4018/978-1-7998-3022-1.ch019
dc.language.isoen
dc.relation.ispartofIGI Global eBooks
dc.rightsrestrictedAccess
dc.subjectComputational thinking
dc.subjectMathematics education
dc.subjectComputer science
dc.subjectEducational game
dc.subjectChecklist
dc.subjectFace (sociological concept)
dc.subjectMultimedia
dc.subjectPsychology
dc.subjectCognitive psychology
dc.subjectSociology
dc.subjectSocial science
dc.subject.sdg4
dc.titleComputational Thinking in Educational Digital Games
dc.typebook-chapter
dspace.entity.typePublication
local.authorid.openalexA5028159235
local.authorid.openalexA5053984393

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