Yayın: New Toy of Marketing Communication in Tourism: Gamification
| dc.contributor.author | Hakan Yılmaz | |
| dc.contributor.author | YILMAZ, HAKAN | |
| dc.contributor.author | İnci Oya Coşkun | |
| dc.contributor.author | COŞKUN, İNCİ OYA | |
| dc.contributor.orcid | 0000-0002-8512-2757 | |
| dc.contributor.orcid | 0000-0002-5624-7243 | |
| dc.date.accessioned | 2025-11-13T10:12:10Z | |
| dc.date.issued | 2016-01-01 | |
| dc.identifier.doi | https://doi.org/10.1007/978-981-10-0087-4_4 | |
| dc.identifier.endpage | 71 | |
| dc.identifier.issn | 2364-5857 | |
| dc.identifier.openalex | W2470208553 | |
| dc.identifier.startpage | 53 | |
| dc.identifier.uri | https://hdl.handle.net/11421/3432 | |
| dc.identifier.uri | https://doi.org/10.1007/978-981-10-0087-4_4 | |
| dc.language.iso | en | |
| dc.relation.ispartof | Managing the Asian century | |
| dc.rights | restrictedAccess | |
| dc.subject | Tourism | |
| dc.subject | Loyalty | |
| dc.subject | Marketing | |
| dc.subject | Marketing communication | |
| dc.subject | Business | |
| dc.subject | Digital marketing | |
| dc.subject | Digital era | |
| dc.subject | The Internet | |
| dc.subject | Computer science | |
| dc.subject | Political science | |
| dc.subject | World Wide Web | |
| dc.subject.sdg | 8 | |
| dc.title | New Toy of Marketing Communication in Tourism: Gamification | |
| dc.type | book-chapter | |
| dspace.entity.type | Publication | |
| local.authorid.openalex | A5035443145 | |
| local.authorid.openalex | A5079071400 |
